View Full Version : quick question about modding
Pharian
07-01-2006, 06:58 PM
hi guys,
having great fun with some of your mods. MG is a firm fav & omaha is pretty popular too although i have to work out how to make the beach flag uncappable again....
can anyone quickly jot down how to do it? ive been trying to find how online but cant see it anywhere
thx again chaps
Pharian
[TLB-HC]run_amok
07-02-2006, 02:31 PM
In the ControlPointtemplates.con file
Take the "REM" off this line.
ObjectTemplate.onlyTakeableByTeam 2
ObjectTemplate.create ControlPoint the_beach
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName Omaha_Beach
ObjectTemplate.radius 60
ObjectTemplate.team 0
ObjectTemplate.spawnGroupId 1
ObjectTemplate.objectSpawnerId 1
ObjectTemplate.areaValue 0
ObjectTemplate.timeToGetControl 10
ObjectTemplate.timeToLoseControl 10
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
REM ObjectTemplate.onlyTakeableByTeam 2 <---Remove the REM from this line.
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0/8.2/0
ObjectTemplate.setTeamGeometry 1 flagge_m1
ObjectTemplate.setTeamGeometry 2 flagus_m1
Pharian
07-02-2006, 09:32 PM
Awesome :D :D
thankyou soo very much (again) :)
hey one other thing i was wondering... have you guys ever tried moving the second flag in berlin so that it doesnt reach under the staircase before? If youve got a chunk of code laying about somewhere with that change i would LOVE to get a copy.
thanks again all. :)
PS. have u tried the ghetto maps?
[TLB-HC]run_amok
07-02-2006, 11:27 PM
Don't have the code...
But you just change the coordinates (position) of the flag in the controlpoints.con file.
Pharian
07-03-2006, 01:08 AM
groovy :) thx again
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